AI Insights · Timothy · October 2022
Top 3D Realistic Games on iOS in Belgium Q3 2022
Discover the performance of the top 5 3D realistic games on the iOS platform in Belgium during Q3 2022. Insights include trends in downloads, revenue, and active users.
The third quarter of 2022 saw notable performances from the top 5 3D realistic games on iOS in Belgium. Below, we delve into the weekly trends for downloads, revenue, and active users for each game, providing a comprehensive overview.
Become a Queen from SUPERSONIC STUDIOS LTD exhibited varied performance metrics. Weekly revenue fluctuated, peaking at $23 in late August. Downloads showed a downward trend, starting at around 1.7K in late June and dropping to 302 by the end of September. Active users followed a similar pattern, with numbers reducing from 7.1K in late June to approximately 7K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer by Electronic Arts experienced significant revenue changes. The highest weekly revenue was $883 in late August, while downloads ranged between 920 and 1.8K throughout the quarter. Active users remained relatively stable, starting at 23.1K in late June and ending at around 20.9K by the end of September.
Soccer Superstar, published by Real Free Soccer, saw consistent revenue, with weekly earnings peaking at $57 in early July. Downloads varied from 1.9K in late June to around 1K by the end of September. Active users showed a slight decline from 13.1K to 11.9K over the quarter.
Score! Hero 2023 from First Touch Games Ltd. maintained a steady revenue stream, with weekly earnings peaking at $337 in early July. Downloads fluctuated, starting at 1.7K in late June and ending at approximately 1.3K by the end of September. Active users demonstrated stability, starting at 14.6K and closing the quarter at around 13.4K.
PUBG MOBILE by Tencent Mobile International Limited achieved the highest revenue among the top 5, peaking at $50K in early August. Downloads ranged between 835 and 1.7K weekly, showing a slight increase towards the end of the quarter. Active users remained robust, starting at 23.2K in late June and ending at around 22.8K by the end of September.
These insights are derived from Sensor Tower, where more detailed analytics and trends are available.